 Item Effects:
	0x00 Sleep/Tent/Cottage effect
	0x01 Max HP up by Power*10
	0x02 Max MP up by Power
	0x03 Strength up by [1..Power]
	0x04 Stamina up by [1..Power]
	0x05 Intellect up by [1..Power]
	0x06 Agility up by [1..Power]
	0x07 Luck up by [1..Power]
	0x08 Giant Tonic
	0x09 Faerie Tonic
	0x0A Strength Tonic
	0x0B Protect Drink
	0x0C Speed Drink
	0x0D Restore HP
	0x0E Restore MP
	0x0F Elixir/Megalixir (0 or 1)
	0x10 Phoenix Down
	0x11 Remedy
	0x12 Use (Power)th Spell effect

Spell Types:
	0x00 Warp/Exit
	0x01 Damage
	0x02 Damage by Family
	0x03 Inflict negative status
	0x04 Speed down
	0x05 Morale down
	0x06 (Unused)
	0x07 Healing
	0x08 Cure negative status
	0x09 Defense up
	0x0A Increase Elemental resistance
	0x0B Attack, Hit% up
	0x0C Increase Hit Multiplier
	0x0D ATK,ACC,EVA,DEF up (fixed)
	0x0E Evade% down
	0x0F HP Max
	0x10 Evade% up
	0x11 Nullify resistances
	0x12 Inflict status 2 (if target has < 300HP and does not resist spell element, apply status)
	0x13 - Heal Fixed HP/MP:
	 Heals HP, MP or both equal to the spell's Power 1.
	 Power 2 determines which to heal:
		$01 - HP
		$02 - MP
		$03 - Both

	0x14 - Boost Max HP
	0x15 - Boost Max MP
	0x16 - Boost Agility
	0x17 - Deal fixed damage (Excalipur)